Hunting unlimited wiki12/25/2022 ![]() Hey I have a quick progress update regarding this upcoming Death Row SEZ revamp. Thursday, July 1st, 2021 Development Update #2 Due to the confusing wording, I just wanted to clarify what the plans around these weapons were. That said, some of these changes may go live before the update is out (stat-wise, not mechanic-wise). This is all subject to change during the testing period I mentioned in the previous post as I gather feedback. This should enable a lot more players to be able to enjoy these weapons as even most end-game players do not have high enough melee proficiency to utilize them. For the Dawn Melee and Chainsaw weapons, the current idea is to lower their melee proficiency requirements to 0. Armoured infected are more common in Death Row, so this should make Dawn weapons quite powerful and versatile in this end-game area without direct power scaling. I'm avoiding giving them a damage buff and aiming for a unique mechanic that makes them stand out.Ĭurrently, I'm experimenting by giving them the ability to ignore PvE armour on infected (this includes shields) as well as some capacity increases. With that said, I am looking at balancing them out. No new Dawn (or Dusk / X-Dusk) weapons are going to get added. There's been some confusion around the way I worded my last post surrounding the Dawn weapons.
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